exciting news! our graphics and engine programmer @dankwraith has written a blog post about the per-texel deferred lighting in Anathema!
@prophet_goddess @dankwraith man, it really does look gorgeous esp in motion.
@prophet_goddess @dankwraith would you be able to do a video or gif that really shows off like, how it interacts with normal maps?
@halcy @dankwraith probably in the future! we have some normal map assets made but not in the game yet.
@halcy @prophet_goddess it's hard to visualize because position values dont map super nicely to colors but i could play around with it later
single-user instance for @prophet_goddess.