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exciting news! our graphics and engine programmer @dankwraith has written a blog post about the per-texel deferred lighting in Anathema!

kickstarter.com/projects/proph

@prophet_goddess @dankwraith would you be able to do a video or gif that really shows off like, how it interacts with normal maps?

@halcy @dankwraith probably in the future! we have some normal map assets made but not in the game yet.

@halcy @prophet_goddess it's hard to visualize because position values dont map super nicely to colors but i could play around with it later

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